This post is heavily inspired by the paper "Peer-to-Peer Communication Across Network Address Translator" which published by Byran Ford, Pyda Srisuresh and Dan Kegel.Background
When talking about P2P, we will easily associate it with another question, how does P2P traverse across NAT? Many people know STUN, and STUN on UDP is easier to implement, also easier to understand. But UDP has its cons, for example, many NATs may disable UDP protocal, and UDP is not so reliable as TCP.
TCP hole punching(STUN on TCP) is more complicated to implement and understand, due to those we have mentioned at the beginning. Anyway we can use SO_RESUEADDR to achieve it.
Solution
I will give a java implementation which will listen and initiate connection on a single local port. Code will explain my idea.
1 package org.clinic4j.net; 2 3 import java.io.BufferedReader; 4 import java.io.IOException; 5 import java.io.InputStream; 6 import java.io.InputStreamReader; 7 import java.io.OutputStream; 8 import java.io.PrintWriter; 9 import java.net.InetSocketAddress; 10 import java.net.ServerSocket; 11 import java.net.Socket; 12 13 /** 14 * Just for testing socket SO_RESUEADDR. If set SO_RESUEADDR to true, we can use 15 * a single local port to listen for incoming TCP connections, and to initiate 16 * multiple outgoing TCP connections concurrently. By this way we can implement 17 * TCP hole punching(establish P2P connection traversal through NAT over TCP). 18 */ 19 public class TcpPeer { 20 // TCP port is a different source from UDP port, it means you can listen on 21 // same port for both TCP and UDP at the same time. 22 private int localport = 7890; 23 private ServerSocket peerSock; 24 private Socket serverSocket; 25 26 public TcpPeer(final String serverHost, final int serverPort, final int localPort) 27 throws Exception { 28 this.localport = localPort; 29 30 Thread server = new Thread(new Runnable() { 31 32 @Override 33 public void run() { 34 try { 35 peerSock = new ServerSocket(); 36 peerSock.setReuseAddress(true); 37 peerSock.bind(new InetSocketAddress("localhost", localport)); 38 System.out.println("[Server]The server is listening on " + localport + "."); 39 40 while (true) { 41 try { 42 serverSocket = peerSock.accept(); 43 // just means finishing handshaking, and connection 44 // established. 45 System.out.println("[Server]New connection accepted" 46 + serverSocket.getInetAddress() + ":" + serverSocket.getPort()); 47 48 BufferedReader br = getReader(serverSocket); 49 PrintWriter pw = getWriter(serverSocket); 50 String req = br.readLine(); 51 System.out.println("[Server][REQ]" + req); 52 pw.println(req); 53 54 pw.close(); 55 br.close(); 56 } catch (IOException e) { 57 e.printStackTrace(); 58 } finally { 59 try { 60 if (serverSocket != null) 61 serverSocket.close(); 62 } catch (IOException e) { 63 e.printStackTrace(); 64 } 65 } 66 } 67 } catch (Exception e) { 68 e.printStackTrace(); 69 } 70 } 71 72 }); 73 // server.setDaemon(true); 74 server.start(); 75 76 // sleep several seconds before launch of client 77 Thread.currentThread().sleep(5 * 1000); 78 79 final int retry = 5; 80 Thread client = new Thread(new Runnable() { 81 82 @Override 83 public void run() { 84 Socket socket = new Socket(); 85 try { 86 socket.setReuseAddress(true); 87 System.out.println("[Client]socket.isBound():" + socket.isBound()); 88 socket.bind(new InetSocketAddress("localhost", localport)); 89 for (int i = 1; i < retry; i++) { 90 try { 91 socket.connect(new InetSocketAddress(serverHost, serverPort)); 92 System.out.println("[Client]connect to " + serverHost + ":" 93 + serverPort + " successfully."); 94 break; 95 } catch (Exception e) { 96 System.out.println("[Client]fail to connect " + serverHost + ":" 97 + serverPort + ", try again."); 98 Thread.currentThread().sleep(i * 2 * 1000); 100 } 101 } 102 103 PrintWriter pw = getWriter(socket); 104 String msg = "hello world!"; 105 pw.println(msg); 106 107 BufferedReader br = getReader(socket); 108 String resp = br.readLine(); 109 System.out.println("[Client][RESP-1]" + resp); 113 pw.close(); 114 br.close(); 115 } catch (Exception e) { 116 e.printStackTrace(); 117 } finally { 118 try { 119 socket.close(); 120 } catch (Exception e) { 121 e.printStackTrace(); 122 } 123 } 124 } 125 126 }); 127 client.start(); 128 } 129 130 private PrintWriter getWriter(Socket socket) throws IOException { 131 OutputStream socketOut = socket.getOutputStream(); 132 return new PrintWriter(socketOut, true); 133 } 134 135 private BufferedReader getReader(Socket socket) throws IOException { 136 InputStream socketIn = socket.getInputStream(); 137 return new BufferedReader(new InputStreamReader(socketIn)); 138 } 139 140 public static void main(String[] args) throws Exception { 141 if (args.length != 3) { 142 System.out.println("[Usage] java " + TcpPeer.class.getCanonicalName() 143 + " [serverHost] [serverPort] [localPort]"); 144 System.exit(0); 145 } 146 147 new TcpPeer(args[0], Integer.parseInt(args[1]), Integer.parseInt(args[2])); 148 } 149 } 150Now we launch 2 jvm processes:
ps#1> java org.clinic4j.net.TcpPeer locahost 2000 4000
ps#2> java org.clinic4j.net.TcpPeer locahost 4000 2000
Finally when 2 processes got stable, they will give below outputs:
ps#1>
[Server]The server is listening on 2000.
[Client]socket.isBound():false
[Client]connect to localhost:4000 successfully.
[Client][RESP-1]hello world!
[Client]socket.isBound():false
[Client]connect to localhost:4000 successfully.
[Client][RESP-1]hello world!
ps#2>
[Server]The server is listening on 4000.
[Server]New connection accepted/127.0.0.1:2000
[Server][REQ]hello world!
[Client]socket.isBound():false
[Client]fail to connect localhost:2000, try again.
[Client]fail to connect localhost:2000, try again.
[Client]fail to connect localhost:2000, try again.
[Client]fail to connect localhost:2000, try again.
java.net.SocketException: Socket is not connected
at java.net.Socket.getOutputStream(Socket.java:816)
at org.clinic4j.net.TcpPeer.getWriter(TcpPeer.java:136)
at org.clinic4j.net.TcpPeer.access$6(TcpPeer.java:135)
at org.clinic4j.net.TcpPeer$2.run(TcpPeer.java:108)
at java.lang.Thread.run(Thread.java:619)
[Server]New connection accepted/127.0.0.1:2000
[Server][REQ]hello world!
[Client]socket.isBound():false
[Client]fail to connect localhost:2000, try again.
[Client]fail to connect localhost:2000, try again.
[Client]fail to connect localhost:2000, try again.
[Client]fail to connect localhost:2000, try again.
java.net.SocketException: Socket is not connected
at java.net.Socket.getOutputStream(Socket.java:816)
at org.clinic4j.net.TcpPeer.getWriter(TcpPeer.java:136)
at org.clinic4j.net.TcpPeer.access$6(TcpPeer.java:135)
at org.clinic4j.net.TcpPeer$2.run(TcpPeer.java:108)
at java.lang.Thread.run(Thread.java:619)
From the output, we can figure out that interaction flow as below:
- ps#1 listen on 2000.
- ps#2 listen on 4000.
- ps#1 connect to ps#2, from localhost:2000 -> localhost:4000.
- ps#2 close the connection which established at step#3.
- ps#2 try to connect to ps#1 at 2000, failed!
Why ps#2 cannot connect to ps#1 at step#4? I cannot make a simple conclusion, actually i just suspect it is caused by the underlying TCP stack mechanism.
Lets check what is netstat right after step#3.
When ps#1 connects to ps#2, there are 2 established TCP connections, "192.168.2.197:2000 -> 192.168.2.107:4000" is used for ps#1 to send request to ps#2, and "192.168.2.107:4000 -> 192.168.2.107:2000" is used for ps#2 to response to ps#1.
Then what is the net status right after step#4?
* 192.168.2.107 is localhost
Now we can see TCP connection(127.0.0.1:4000->127.0.0.1:2000) is TIME_WAIT, and the other one(127.0.0.1:2000->127.0.0.1:4000) is already closed and re-collected by operation system.
My suspicion is when ps#2 try to connect to ps#1, the connection(127.0.0.1:4000->127.0.0.1:2000) cannot be established, as it is still TIME_WAIT, that is why I got failure at step#5(pls give your comments). Does it means if we keep retrying step#5 till (127.0.0.1:4000->127.0.0.1:2000) is closed, the connection will be established??(seem not such case)
Fix
As at step#4 I closed the connection, it will caused a underlying TCP connection to TIME_WAIT, in the fixed revision, I will just keep the connection up.
Lets check what is netstat right after step#3.
When ps#1 connects to ps#2, there are 2 established TCP connections, "192.168.2.197:2000 -> 192.168.2.107:4000" is used for ps#1 to send request to ps#2, and "192.168.2.107:4000 -> 192.168.2.107:2000" is used for ps#2 to response to ps#1.
Then what is the net status right after step#4?
* 192.168.2.107 is localhost
Now we can see TCP connection(127.0.0.1:4000->127.0.0.1:2000) is TIME_WAIT, and the other one(127.0.0.1:2000->127.0.0.1:4000) is already closed and re-collected by operation system.
My suspicion is when ps#2 try to connect to ps#1, the connection(127.0.0.1:4000->127.0.0.1:2000) cannot be established, as it is still TIME_WAIT, that is why I got failure at step#5(pls give your comments). Does it means if we keep retrying step#5 till (127.0.0.1:4000->127.0.0.1:2000) is closed, the connection will be established??(seem not such case)
Fix
As at step#4 I closed the connection, it will caused a underlying TCP connection to TIME_WAIT, in the fixed revision, I will just keep the connection up.
1 package org.clinic4j.net; 2 3 import java.io.BufferedReader; 4 import java.io.IOException; 5 import java.io.InputStream; 6 import java.io.InputStreamReader; 7 import java.io.OutputStream; 8 import java.io.PrintWriter; 9 import java.net.InetSocketAddress; 10 import java.net.ServerSocket; 11 import java.net.Socket; 12 13 /** 14 * Just for testing socket SO_RESUEADDR. If set SO_RESUEADDR to true, we can use 15 * a single local port to listen for incoming TCP connections, and to initiate 16 * multiple outgoing TCP connections concurrently. By this way we can implement 17 * TCP hole punching(establish P2P connection traversal through NAT over TCP). 18 */ 19 public class TcpPeer { 20 // TCP port is a different source from UDP port, it means you can listen on 21 // same port for both TCP and UDP at the same time. 22 private int localport = 7890; 23 private ServerSocket peerSock; 24 private Socket serverSocket; 25 26 public TcpPeer(final String serverHost, final int serverPort, final int localPort) 27 throws Exception { 28 this.localport = localPort; 29 30 Thread server = new Thread(new Runnable() { 31 32 @Override 33 public void run() { 34 try { 35 peerSock = new ServerSocket(); 36 peerSock.setReuseAddress(true); 37 peerSock.bind(new InetSocketAddress("localhost", localport)); 38 System.out.println("[Server]The server is listening on " + localport + "."); 39 40 while (true) { 41 try { 42 serverSocket = peerSock.accept(); 43 // just means finishing handshaking, and connection 44 // established. 45 System.out.println("[Server]New connection accepted" 46 + serverSocket.getInetAddress() + ":" + serverSocket.getPort()); 47 48 BufferedReader br = getReader(serverSocket); 49 PrintWriter pw = getWriter(serverSocket); 50 String req = br.readLine(); 51 System.out.println("[Server][REQ]" + req); 52 pw.println(req); 53 54 // pw.close(); 55 // br.close(); 56 } catch (IOException e) { 57 e.printStackTrace(); 58 } finally { 59 // try { 60 // if (serverSocket != null) 61 // serverSocket.close(); 62 // } catch (IOException e) { 63 // e.printStackTrace(); 64 // } 65 } 66 } 67 } catch (Exception e) { 68 e.printStackTrace(); 69 } 70 } 71 72 }); 73 // server.setDaemon(true); 74 server.start(); 75 76 Thread.currentThread(); 77 // sleep several seconds before launch of client 78 Thread.sleep(5 * 1000); 79 80 final int retry = 5; 81 Thread client = new Thread(new Runnable() { 82 83 @Override 84 public void run() { 85 Socket socket = new Socket(); 86 try { 87 socket.setReuseAddress(true); 88 System.out.println("[Client]socket.isBound():" + socket.isBound()); 89 socket.bind(new InetSocketAddress("localhost", localport)); 90 for (int i = 1; i < retry; i++) { 91 try { 92 socket.connect(new InetSocketAddress(serverHost, serverPort)); 93 System.out.println("[Client]connect to " + serverHost + ":" 94 + serverPort + " successfully."); 95 break; 96 } catch (Exception e) { 97 System.out.println("[Client]fail to connect " + serverHost + ":" 98 + serverPort + ", try again."); 99 Thread.currentThread().sleep(i * 2 * 1000); 100 /** 101 * PeerA and PeerB 102 * <p> 103 * Alternatively, A's TCP implementation might 104 * instead notice that A has an active listen socket 105 * on that port waiting for incoming connection 106 * attempts. Since B's SYN looks like an incoming 107 * connection attempt, A's TCP creates a new stream 108 * socket with which to associate the new TCP 109 * session, and hands this new socket to the 110 * application via the application's next accept() 111 * call on its listen socket. A's TCP then responds 112 * to B with a SYN-ACK as above, and TCP connection 113 * setup proceeds as usual for client/server-style 114 * connections. 115 * <p> 116 * Since A's prior outbound connect() attempt to B 117 * used a combination of source and destination 118 * endpoints that is now in use by another socket, 119 * namely the one just returned to the application 120 * via accept(), A's asynchronous connect() attempt 121 * must fail at some point, typically with an 122 * “address in use” error. The application 123 * nevertheless has the working peer-to- peer stream 124 * socket it needs to communicate with B, so it 125 * ignores this failure. 126 */ 127 if (i == retry - 1) { 128 System.out 129 .println("[Client]Use the socket returned by ServerSocket."); 130 131 socket = serverSocket; 132 } 133 } 134 } 135 136 PrintWriter pw = getWriter(socket); 137 String msg = "hello world!"; 138 pw.println(msg); 139 140 /** 141 * Got response from the server socket. 142 */ 143 BufferedReader br = getReader(socket); 144 String resp = br.readLine(); 145 System.out.println("[Client][RESP-1]" + resp); 146 147 /** 148 * The client thread of other process will send request. If 149 * fail to establish connection with other peer, the Socket 150 * return by the ServerSocket will be used. 151 */ 152 resp = br.readLine(); 153 System.out.println("[Client][RESP-2]" + resp); 154 // pw.close(); 155 // br.close(); 156 } catch (Exception e) { 157 e.printStackTrace(); 158 } finally { 159 // try { 160 // socket.close(); 161 // } catch (Exception e) { 162 // e.printStackTrace(); 163 // } 164 } 165 } 166 167 }); 168 client.start(); 169 } 170 171 private PrintWriter getWriter(Socket socket) throws IOException { 172 OutputStream socketOut = socket.getOutputStream(); 173 return new PrintWriter(socketOut, true); 174 } 175 176 private BufferedReader getReader(Socket socket) throws IOException { 177 InputStream socketIn = socket.getInputStream(); 178 return new BufferedReader(new InputStreamReader(socketIn)); 179 } 180 181 public static void main(String[] args) throws Exception { 182 if (args.length != 3) { 183 System.out.println("[Usage] java " + TcpPeer.class.getCanonicalName() 184 + " [serverHost] [serverPort] [localPort]"); 185 System.exit(0); 186 } 187 188 new TcpPeer(args[0], Integer.parseInt(args[1]), Integer.parseInt(args[2])); 189 } 190 } 191You can see, I have commented those codes which will close connection, and also reuse the Socket returned by ServerSocket if cannot connect with the other peer. And at this time, it works as my expectation.
ps#1>
[Server]The server is listening on 2000.
[Client]socket.isBound():false
[Client]connect to localhost:4000 successfully.
[Client][RESP-1]hello world!
[Client][RESP-2]hello world!
ps#2>[Client]socket.isBound():false
[Client]connect to localhost:4000 successfully.
[Client][RESP-1]hello world!
[Client][RESP-2]hello world!
[Server]The server is listening on 4000.
[Server]New connection accepted/127.0.0.1:2000
[Server][REQ]hello world!
[Client]socket.isBound():false
[Client]fail to connect localhost:2000, try again.
[Client]fail to connect localhost:2000, try again.
[Client]fail to connect localhost:2000, try again.
[Client]fail to connect localhost:2000, try again.
[Client]Use the socket returned by ServerSocket.
[Server]New connection accepted/127.0.0.1:2000
[Server][REQ]hello world!
[Client]socket.isBound():false
[Client]fail to connect localhost:2000, try again.
[Client]fail to connect localhost:2000, try again.
[Client]fail to connect localhost:2000, try again.
[Client]fail to connect localhost:2000, try again.
[Client]Use the socket returned by ServerSocket.
Please do keep in mind that the socket must be eventually closed by some way.
11 comments:
Have you just tested it locally? Because I've tried it locally and it works well but if instead of localhost I use public IPs it can't really connect.
oh, I only tested it on localhost. If tests on public IP, you need a STUN server, otherwise how do you know the public endpoint(ip+port) of a peer?
Can you explain me how come do you not get any exception when binding ServerSocket and Socket on the same port?
I am trying to write TCP hole punching functionality for my app but so far I am semi-lucky. The interesting behavior I get is that my code reports client socket connecting to the other party while second client ServerSocket reports being inactive. netstat tells me that connection between peers is established. I have a feeling that this client-server socket binding to the same port is doing something funny.
I have exposed rendezvous server for sharing public ip:port for peers. If I use upnp port mapping and comment out client socket bind() call then I can create a reliable tunnel, but the second I re-introduce it back and turn port mapping off - it goes haywire (-.
What's the point of having this line in the client thread?
socket.bind(new InetSocketAddress("localhost", localport));
I am getting the error
java.net.BindException: Address already in use
at java.net.PlainSocketImpl.socketBind(Native Method)
at java.net.PlainSocketImpl.bind(PlainSocketImpl.java:383)
at java.net.ServerSocket.bind(ServerSocket.java:328)
at java.net.ServerSocket.bind(ServerSocket.java:286)
at TcpPeer$1.run(TcpPeer.java:35)
at java.lang.Thread.run(Thread.java:680)
Also got: JVM_Bind
sry but this has absolutely nothing to do with "communicating across nat translation"
you environment "on localhost" doesnt go throu nat thats why it just works locally..
you should rename this article to "make a simple, local tcp connection"
nat traversal is much much more than just connect locally
This is not Hole Punching at all
This is what I get when I run your second example with "java TcpServer localhost 14000 16000":
run:
[Server]The server is listening on 16000.
[Client]socket.isBound():false
java.net.BindException: Address already in use
at java.net.PlainSocketImpl.socketBind(Native Method)
at java.net.AbstractPlainSocketImpl.bind(AbstractPlainSocketImpl.java:382)
at java.net.Socket.bind(Socket.java:644)
at TcpPeer2$2.run(TcpPeer2.java:89)
at java.lang.Thread.run(Thread.java:745)
BUILD STOPPED (total time: 7 seconds)
http://stackoverflow.com/questions/27427171/tcp-hole-punching-java-example
the author may misunderstood SO_RESUEADDR, which bypass TIME_WAIT, not "listen for incoming TCP connections, and to initiate multiple outgoing TCP connections **concurrently**" as the comment said
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